Future in E-Gaming

What is E-gaming

 

During past few years E-sport or E-gaming also known as electronic gaming has become a leading trend to earn money in many regions. Initially, the games were played to kill the leisure time but now many individuals are adopting them as their profession. They practice as independent individual or as team to compete in national, regional or global tournaments that pay handsome reward to the winning team. Plus, investors and sponsors are paying millions of dollars to professional players in exchange of screening their games. Thus, E-games are becoming new trend in career option but before understanding the ways to earn money through Electronic games, it is important to know what e-games are and how they work.

Egaming

Esports or electronic games are kind of games that can be played on computers, mobile phones or other smart devices as independent player or in form of teams. These teams practice jointly and became support of an individual to compete in professional group matches that are often sponsored by multinational organizations. Some leading examples of these games are League of Legends, Apex Legends, Dota, PUBG, Apex Legend and many others that held regional and international championships on regular basis. All these games are designed to facilitate the players from beginning to professional level and their designs and maps are updated on regular basis to keep the audience attracted.                                                                                                                                                                                                                                                                             

E-Game Platforms

As discussed in above paragraphs, E-games are once a mean to entertain the individuals; however, the revolution in telecommunication and gaming industry has made them more prior as money making mechanism through leagues and tournaments that keep E-gaming as well organized industry. Some formats that keep E-gaming as organized industry are;

1. Tournaments

Tournaments are one of the leading ways to attract consumers toward E-sports by investing on potential players or team that compete with other potential challengers. The teams are selected through qualification matches and once they fulfill the criteria, they can enter in tournament. Matches are conducted before live audience and selected jury, referees and officials are hired to monitor the match.

Meanwhile, the prize money is either sponsored by investors or directly through game developers. The players qualify different rounds in competition by winning the matches and in last the team with high performance wins the match and prize money. In some games like Takken, after winning a match champion battle other players to safe his or her title

 2. The growing interest in E-sports has attracted the attention of many sponsors and investors in these games that support a franchise to hire professional E-gamer. So, just like any other business or physical gaming teams, E-gamer are signed through contract in return of settled amount as salary and some other benefits, so they can compete and vie for top positions in seasons of electronic games. Therefore, franchising a league is second important mean and platform to promote E-gaming around the world.

3. Most of electronic games are based on promotion and relegation rules where players are sponsored between leagues and they are offered to play numerous matches in a session. By the end of session, teams or players were placed in ranking and those with high performance are promoted into higher league and the one with poor performance were regulated downward.                    

                                 

Problems in E-gaming

Despite having an organized pattern and growing global interest in E-games, it is still facing certain challenges that has somehow subside its role in world economy. Some of these challenges are;

1. In many states especially in under developed and developing one, some games like PUB-G are considered as violent game that needs to get ban that has sabotage the growth of electronic games industry in these state.

2. The risk of cheating is high in electronic games due to hacking software. Although, developers ensure transparency of their projects but still the risk of cheating is much high in E-games as compared to physical games.

 3. In some leagues, players are not paid enough that may challenge their performance in competitions.

4. In many Asian and African states, E-gaming is considered as unhealthy activity that is challenging their scopes in following states.


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September 1, 2021 at 12:50 PM ×

I really enjoyed reading your blog. It was very well written and easy to understand. Unlike other blogs that I have read which are actually not very good. Thank you so much!
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